- BRAINBREAD 2 PNG MOD
- BRAINBREAD 2 PNG PATCH
- BRAINBREAD 2 PNG MODS
- BRAINBREAD 2 PNG PLUS
- BRAINBREAD 2 PNG FREE
Version 0.5: Added in a huge variety of buildings. Version 0.35: Added the bloody Weapon Trader along with the Automated Weapon Trader. Version 0.2: Added the Supply Trader and the Packer freighter to each squad.
BRAINBREAD 2 PNG MOD
Version 0.1: Added the initial wave of fleet contracts, with mod support for Scrappers and Shadow Order. Since it's a compilation of many mods, that'll help significantly.Īny help would be appreciated for variants, balance, and ideas. Soon, I think I'm gonna start doing the factions in UC myself. I'll probably do a section on that when I actually have sleep. It DOES require the "AI Player Faction" to be added to the separate mod. If anyone else is interested, and would like their mod to be made compatible/linked, let me know in a reply or something. Shadow Order: Provides a contract with a small chance per day to spawn a Spec Ops Phase Fleet which will attack an opposing Station.
BRAINBREAD 2 PNG FREE
Scrappers Faction: Provides a contract that will occasionally spawn a convoy that will deliver free Scrapper stuff to your Storage Facility.
BRAINBREAD 2 PNG PLUS
Here's the extra content you'll have available to you.Įach Mod Faction will have 4 tiers of squads, plus 1 permanent contract unique to each faction (Currently missing in this version).
BRAINBREAD 2 PNG MODS
Should be compatible with most mods, however it is also LINKED to a few mods as well. Your structures need crew to be powered, place some crew of any level (not marines) based on the number of structures you have.īrainbread made a very useful spreadsheet for this mod, you can get it here. This is also where you deposit any structures you buy. Though it seems like the same as your Storage Facility, when you place fleet contracts here, they will spawn actual fleets. You must buy this before you have access to the Fleet HQ. This is going to be where your fleets will deposit their goods, and where your structures will pull resources from to make more resources. Unless I figure something out, it would be way to cheesy to just create weaponless ships and farm them.
BRAINBREAD 2 PNG PATCH
Free transfer is currently broken, going to have to wait for the actual game to patch for that.Īlso, later down the line there will be a different dialogue system when interacting with your own fleets, and it will not involve being able to attack them at all. You can buy the ships you've placed in the configuration whenever you like. They will retain all of their weapons, mods, capacitors etc. Sell the ships you want placed in the fleet. Once you've clicked the button, it will open up a buying/selling screen. The tooltip should display the cost information provided you have one set up. To set up a fleet, go to the sub menu and click on the one you want to change. If you have the resources to spawn it, it should appear. Each day, the station will attempt to spawn one of them at random. The chances of a fleet spawning are evenly divided. You can have up to 3 fleet configurations set up at any given time. There is a crew required amount, but it is not checked yet, so don't worry about it. There is no set limit to how many facilities you can have on a single station. Purchasing anything also increases the price of all facilities by a smaller amount as well. The functions you are allowed to perform at your station include constructing facilities and setting up fleets.įacilities start cheap, but increase in cost with each successive purchase for that particular station. More than one station outside of a single planet should, in theory, be fine. You won't be able to do that when I actually do a proper release version. You should be able to build multiple stations, although I can all but guarantee that having multiple stations around a single planet will be broken in some way. From there, you should be able to interact with any planet in the sector and build your station there, as long as you have a contract. In this version, you can buy a station contract from the Temporary Fleet Center around Corvus II. Will keep this thread updated as I move along.Ĭurrently testing: Building, Facilities, Patrols. The new version will make use of the dialogue system, allow you to build stations wherever you like, and have much more control over precisely what your stations do. Probably doesn't work, but I haven't tried.