fix the unwrap to use the whole image like so:Ĭap the open edges and apply the bright green submaterial to them.Ħ. You might have to change the matid so it shows the photosphere texture instead of the fluro colour. I'm using this photosphere by Shawn Maynard, who was kind enough to send me the original image.ĥ. Create a Multi/Sub Object material, with the first mat being your photosphere, and the second being any bright colour that will be highly visible in PS (we will be painting this out with the clone stamp brush anyway). The stock photosphere viewer on the phone and g+ have an empty area there and I found if I baked it without a section cut off everything looked stretchedĤ. Give it 64 segments, and delete the top 3 rows of polygons. Chuck a Spherify modifier onto the cube, and then hide it, we won't need it until later.ģ.Create a sphere primitive with a radius that is half the size of one of your sides of your cube (so in this case 50cm). Unwrap it in the typical cubemap cross pattern and then subdivide it.Ģ. Start off with a cube, though make sure you remember its dimensions for later on (I made mine 100cmX100cm). I'm sure there are other ways of doing it but this works pretty well for me, and once it's set up, there's very little you have to do.ġ. I've managed to get something that actually works pretty well so far, I'll run you through the steps of how I got there and made my baking rig (but will also provide the scene at the end to make it quicker - for max users anyway). It basically creates a spherical panoramic image.
#Photosphere camera android
There’s also a switch for saving flat spheres to your Camera Roll, only uploading spheres to Google via Wi-Fi, and setting the resolution of the finished photo.I've been playing around recently with the leaked Android 4.2 camera app, and especially the photosphere feature, and I thought it could be pretty cool to use it to fairly quickly create cubemaps from locations for use in games (Especially for model presentation, I've been mainly playing around with it in marmoset toolbox).įor those that don't know, here's how it works: The app also offers a simple settings section that lets you turn off geotagging of photo spheres altogether, though you won’t be able to publish them to the Web until you set a custom location. For those who would prefer that the location of their sphere be a little abstracted (say, if you don’t want to have a location from your house published on the internet), you can tap the map below your finished sphere to edit the location. There’s no option to publish anonymous spheres-you have to link both your Google+ account and your location data. The flat version of the sphere is automatically saved to your Camera Roll, but to share the actual curved scene, you need to publish it to Google Maps. You can save your finished photo spheres as flat images to your camera roll. You can view your new photo by scrolling around or by tapping the compass button to use the accelerometer to turn your device around the scene.
When it’s done, you can preview your new, (mostly) seamlessly-stitched sphere. A single Street View meeple appears during the loading screen, meticulously hanging and straightening white squares in a line. When you finish a photo sphere, Google turns to processing.